In combat, you will take control of a party leader, with the ability to switch between two comrades (or switching to any member in your roster). Areas are populated with enemies and, after getting a taste for combat, you’ll no doubt eagerly bounce around in search of your next fight. Here, you can chat away with classmates and other characters or simply get down to business – it’s up to you!Īway from home, things become much more active. In many ways returning to the academy feels much like boarding the Normandy after a hard-fought mission. This separation gives Type-0 an almost Mass Effect kind of feel. The other half is spent in small hubs as well as the central academy, voluntarily interacting with NPCs while upgrading your cadets. For the most part you’ll be out in the field, either scouring the world map or navigating smaller areas as you fight and complete missions. In terms of game flow, Type-0 is effectively split into two halves. Now, with the White Tiger’s offensive campaign having been stalled, it’s up to you to lead Class Zero into battle to route the enemy and end the threat for good. During the invasion of their homeland, the cadets – known collectively as Class Zero – band together to overcome insurmountable odds. In short, there are four nations, one of which has begun a full-scale military assault on the others. Although it’s hard to keep up with all the faction and character names, the overarching plot is fairly easy to grasp. In short, Type-0 has players slip into the roles of thirteen gifted cadets during a time of war and strife. Thankfully it doesn’t cross into the world of the recent XIII trilogy although there is plenty of shared terminology and lore strands. A long, long time ago someone at Square thought it would be genius to group three games in the series under the same umbrella, with Type-0 originally titled Final Fantasy Agito XIII.
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